
MidnightMilkshake
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Todo el contenido de MidnightMilkshake
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Ah coño, que es antes del Metal Gear Solid, pensaba que era Snake XD
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es que no tiene nada sentido XD
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Como sean tan buenos como el Other M, que se los confiten XD
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Juas. A todo esto ¿cuándo se supone que se desarrolla eso? porque a Snake le falta un brazo y no cuadra con el 4, a mi sólo me coincide
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[HILO OFICIAL] Playstation 4
Tema respondió a MidnightMilkshake's Jean La Montarde en Sistemas Actuales
Me has copiado la idea, iba a jugar yo también XD. -
http://www.polygon.com/2014/6/12/5802560/nintendos-fils-aime-wii-u-wont-get-twitch-gameplay-streaming-because Nintendo, esos visionarios.
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1. This is not a sequel FromSoftware are perhaps most famous for creating Demon’s Souls, Dark Souls and Dark Souls II. Miyazaki himself was even the director of both Demon’s Souls and Dark Souls, but he explained, “Players that have experienced the other games I have directed are going to see some familiarities, but this is not a sequel…you’re going to find something new in Bloodborne…your gameplay experience is going to be more intense…it will be heightened.” 2. Explore the unknown Set in the fictional, sprawling city of Yharnham, the 19th century setting is dark and foreboding. FromSoftware are keeping the details of the story of Bloodborne under wraps, but Miyazaki did tell us, “One of the most important aspects we are focusing on whilst we make Bloodborne is the exploration of the unknown” – players will have a massive area of the city of Yharnham, and you’ll be encouraged to explore it to unravel “a universe laden with mystery.” 3. Something beastly this way comes As you journey along the dingy alleyways, strange cloaked figures and deformed figures will lurch out of the darkness to attack you at almost every turn. On top of that, “there are moments, like the ominous banging of these gates in the city, where we’re telling you that some huge beast if coming.” 4. There’s something deeply wrong in Yharnham On top of the bleak colour palette and shadows of the city, something else is amiss, “the city has been stricken by a plague, and those afflicted transform into hideous beasts” – what’s more, “the citizens around are unaware that they too are afflicted.” 5. Fight for your life Miyazaki is known for creating games with an enjoyably challenging difficulty level, and Bloodborne will be no different, “You’re going to constantly feel terror because when you face each enemy, you will also face death. Every fight could be your last.” 6. A weapon in each hand Bloodborne isn’t going to send you out to face the hordes unaided – players will arm themselves with a satisfyingly powerful shotgun in their left hand, as well as a scythe-like weapon in their right. 7. Passive aggressive Whilst wading right into a crowd of enemies is clearly a strategy that will quickly have you in a body bag, trying to stay out of the fight isn’t necessarily going to work, “You’re going to have to face up to enemies quickly or else become overwhelmed.” 8. Your weapons transform as you use them Miyazaki showed off a melee weapon that was part scythe, part saw. What was most interesting about it is that players can employ different techniques to cause the weapon to transform as you are fighting. This will be one of the key ways in which players will need to adapt their techniques to tackle bosses, and customise their characters to suit their style, “with each transformation of your weapon comes a different play style.” 9. Shifting enemies During the level we were shown, the citizens of Yharnham were hunting the beasts that are plaguing the city. During one section, they crowded around a makeshift pyre to set alight a slain monster, allowing us to creep around the outskirts unnoticed. However this didn’t last long – soon a bell sounded from deep within the city and the rabble recommenced their hunt. Miyazaki said, “The game is going to challenge you as the environment changes and enemies move around the level in unexpected ways.” 10. Helpful fellow As you fight through Yharnham, you’ll occasionally meet other hunters in trouble, and you can choose whether to help or not, “You have that option, if you’re compassionate… And those characters might even come back later to lend a hand and help even the odds.” 11. Up close and personal For anyone hoping to keep enemies at (more than) arm’s length, hurting enemies whilst staying well out of their reach in order to stay alive, Bloodborne might already be one step ahead of you. Miyazaki confirmed “close range combat is going to be the focus of the game”, but also hinted at some of the tricks you’ll have up your sleeve… Y por otra parte Early 2015 release - Action RPG - PS4 Exclusive. (Sony IP) - No easier difficulty. Targeting the same level of difficulty as Demon's Souls. - Game length will be around the same as Souls games. - Visually one of the most impressive current gen games. - Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out. - Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC. - Bloodborne does not star a static protagonist, can customize character and stats like previous souls games. - From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again. - The world and story is completely new, and the setting takes full advantage of the PS4's capabilities - City is called Yharnam, it's massive, looks like London back in the 19th century - game will take place during various times of day and weather. - "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U ) - City is very densely layered. 'More complex than Thief' - When asked, From Software says it's not pursuing the same open structure of Dark Souls II - The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?) - Q: Will zones only be filled with enemies? A: You will feel alone. - But the game has NPC's, can choose to save or ignore some that are in trouble. - Ragdolls are in - Cloth physics - Fog gates are in - Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards - Monsters bleed where you slice them. - Some areas are really dark, you'll need a torch to navigate. - There will be no map display in the game - No shields, focus on faster action. - Rolling, backstepping, locking on, parry and kicking are all in. - There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference. - Still tons of weapons and armor to collect - Weapons are divided by right and left hand so you cannot dual wield certain weapons. - Bladed weapon in right hand is referred to as a 'Sawcleaver' - Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities. - If you hit an enemy's torch they get set on fire. - You cannot play this the same way as Demon's Souls'. Have to be more aggressive. - He wants combat to not just focus on action but also the strategic element. - The combat in the game is designed to feel like a life or death struggle. - Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc). - The keywords for the game is "blood" and "beast". - Blood a key focus and is also used to regain your HP and gain various other benefits. - They said the Virus(bloodborned) has progressions. - You get blood sucking it from corpses or items. - Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate] - There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
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Vamos bel, que llames genéricas a otras cosas y digas que eso está bien, tien delito; es cutre a más no poder, de hecho he leído que los de THQ regalaron la IP a Itagaki de lo malo que era XD
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Bel, supongo que estabas de coña cuando dijiste que eso molaba, porque tela, es malo como él solo.
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[HILO OFICIAL] Playstation 4
Tema respondió a MidnightMilkshake's Jean La Montarde en Sistemas Actuales
A mi el pack ese me da igual, espero que saquen la consola sola. -
[HILO OFICIAL] Jugando Actualmente
Tema respondió a MidnightMilkshake's LuiZast en Sistemas Actuales
Menudo MIERDÓN de final tiene el Dead Space 3, pero MIERDÓN, como se nota que cortaron el de verdad para ponerlo en el DLC, que voy a ver por youtube. Aún así, el juego está muy bien hecho, y con un montón de contenido, lástima que la parte final sea un poco coñazo, pero las del espacio son para pensarse un simuladro de mongoleo espacial, me han gustado mucho, la verdad XD Y hoy me he terminado el setup para jugar a los juegos de lucha en el estudio con un HDMI de 15 metros y un alargador de USB de otros 15. Ahora a esperar al Ultra Street Fighter físico -
[HILO OFICIAL] Jugando Actualmente
Tema respondió a MidnightMilkshake's LuiZast en Sistemas Actuales
El Dead Space 3 me está gustando mogollón, más que el 2. Artísticamente es la leche, y los paseos espaciales son alucinantes, por otra parte, cuando estás dentro de las naves, es como el primero. El único pero, es que lo estoy jugando en hardcore, y no tengo casi recursos para mongolear, eso, y que no puedas revistar las naves de las misiones opcionales, me ha jodido una habitación secreta por no tener grafeno para montar una manivela, pero coño, es que NO he encontrado nada más un item en todo lo que llevo jugado, que en los niveles inferiores de dificultad da 20, y te sirve, pero en este son 16, y te joes XD -
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pero eso está cambiando con los móviles, cada vez venden menos, mira la 3DS comparada con la DS
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[HILO OFICIAL] Jugando Actualmente
Tema respondió a MidnightMilkshake's LuiZast en Sistemas Actuales
A mi me queda el final del Shinobi, y si no fuera por la basura de cámara que tiene, y lo mal que se controla, a lo mejor hasta molaba, pero esos dos problemas lo hacen infumable; y tampoco me parece tan difícil como juego, de hecho la mecánica del Tate, si la controlas, rompe el juego totalemente, y te cargas hasta a los jefes de un golpe. Por otra parte me pasé el Hotline Miami con el final de verdad, y me ha parecido un juego cojonudo a todos los niveles, menos en el control, que en Vita se nota mogollón que está pensado para PC, en PS3 se pude jugar un poco mejor, pero también se nota que con un ratón el juego es mucho más fácil. A ver si en el 2 meten un creador de niveles, que estaría bastante bien. He empezado el LA Noire, que a mi novia le molba el rollo, y nos está gustando bastante, lo único es que cuando interrogas a alguien las preguntas no son del todo claras, y muchas veces la cagas por eso, pero a nivel de ambientación es la releche. También empecé el Black en Xbox, que es un despiporre de tiros descerebrados, tan descerebrados como el que se le ocurrió poner un checkpoint cada media hora o más. Por ahora sólo me he jugado los dos primeros niveles, y me está gustando. Y para terminar, ya conseguí una X360 paleta, puse el Dead Space 3 y el principio me pareció la ostia XD -
Se llama realismo, busca mi post el año que viene, a ver las ventas de Wii U respecto a las demás, y los juegos nuevos anunciados, que nos vamos a reir. Por cierto, acabo de leer que el Mario Kart sigue teniendo el snaking ese de mierda ¿es verdad?, porque daba asco en el de DS y en los F-Zero.
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Salió hace año y medio; y si estáis esperando un milagro, mejor que veáis los 10 mandamientos, a Wii U no la levanta ya nada ni nadie, por mucho que venda el Mario Kart 8 es como los brotes verdes de Rajao, no va a levantar las ventas de la consola. Si os gusta la consola, guay, pero no esperéis una avalancha del juegos para ella en el E3 más allá de lo que ya hay anunciado, un Zelda, y con suerte algo algo más rollo Metroid, y si fuesen listos, una rebaja por debajo de 200€, pero viendo lo peseteros que están, eso lo veo más difícil que un nuevo F-Zero hecho por Sega XD
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Estoy hasta las bolas de refritos HD, que saquen un juego nuevo y se dejen de tonterias, Ya tengo un cacharro para ver los juegos en HD. El F-Zero de Gamecubo, para empezar, lo hizo Sega, y encima, Nagoshi, que ya sólo hace los Ryu Ga Gotoku, y eso cuando está fuera del solarium.
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Un metroid a la altura del primer prime haria que bajase ahora en pijama y lloviendo a por la consola.
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Claro, tenía los euros en la mano Realmente sólo la iba a comprar para jugar con un colega al Monster Hunter, que le hacía gracia, y jugarlo en 3DS me da asma
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Las físicas no las recuerdo nada del otro mundo, y en iluminación los Killzone eran mejores si no me equivoco.