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Showing most liked content on 13/06/14 in Mensajes

  1. Avisan de por donde ira el TGS por lo visto.
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  2. La verdad que un Project Zero en WiiU y usando bien el mando de la consola va a estar muy bien. Ya me estoy viendo a Mid subiendo en "Últimas adquisiciones actuales favoritas", la consola, xD.
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  3. No había visto esto, aunque no me recuerda demasiado a Sif. http://www.ebay.es/itm/RARE-Authentic-LDS-Promotional-Sif-Dark-Souls-Statue-12-1-6-Scale-Reserved-/161330724348?
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  4. http://a.pomf.se/wzhhyp.mp4 Es de una pre Alpha, así que de ahí, sólo, puede mejorar. Y parece que el juego ha gustado https://twitter.com/Bloodborne_PS4/status/477251341614469121/photo/1
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  5. 1. This is not a sequel FromSoftware are perhaps most famous for creating Demon’s Souls, Dark Souls and Dark Souls II. Miyazaki himself was even the director of both Demon’s Souls and Dark Souls, but he explained, “Players that have experienced the other games I have directed are going to see some familiarities, but this is not a sequel…you’re going to find something new in Bloodborne…your gameplay experience is going to be more intense…it will be heightened.” 2. Explore the unknown Set in the fictional, sprawling city of Yharnham, the 19th century setting is dark and foreboding. FromSoftware are keeping the details of the story of Bloodborne under wraps, but Miyazaki did tell us, “One of the most important aspects we are focusing on whilst we make Bloodborne is the exploration of the unknown” – players will have a massive area of the city of Yharnham, and you’ll be encouraged to explore it to unravel “a universe laden with mystery.” 3. Something beastly this way comes As you journey along the dingy alleyways, strange cloaked figures and deformed figures will lurch out of the darkness to attack you at almost every turn. On top of that, “there are moments, like the ominous banging of these gates in the city, where we’re telling you that some huge beast if coming.” 4. There’s something deeply wrong in Yharnham On top of the bleak colour palette and shadows of the city, something else is amiss, “the city has been stricken by a plague, and those afflicted transform into hideous beasts” – what’s more, “the citizens around are unaware that they too are afflicted.” 5. Fight for your life Miyazaki is known for creating games with an enjoyably challenging difficulty level, and Bloodborne will be no different, “You’re going to constantly feel terror because when you face each enemy, you will also face death. Every fight could be your last.” 6. A weapon in each hand Bloodborne isn’t going to send you out to face the hordes unaided – players will arm themselves with a satisfyingly powerful shotgun in their left hand, as well as a scythe-like weapon in their right. 7. Passive aggressive Whilst wading right into a crowd of enemies is clearly a strategy that will quickly have you in a body bag, trying to stay out of the fight isn’t necessarily going to work, “You’re going to have to face up to enemies quickly or else become overwhelmed.” 8. Your weapons transform as you use them Miyazaki showed off a melee weapon that was part scythe, part saw. What was most interesting about it is that players can employ different techniques to cause the weapon to transform as you are fighting. This will be one of the key ways in which players will need to adapt their techniques to tackle bosses, and customise their characters to suit their style, “with each transformation of your weapon comes a different play style.” 9. Shifting enemies During the level we were shown, the citizens of Yharnham were hunting the beasts that are plaguing the city. During one section, they crowded around a makeshift pyre to set alight a slain monster, allowing us to creep around the outskirts unnoticed. However this didn’t last long – soon a bell sounded from deep within the city and the rabble recommenced their hunt. Miyazaki said, “The game is going to challenge you as the environment changes and enemies move around the level in unexpected ways.” 10. Helpful fellow As you fight through Yharnham, you’ll occasionally meet other hunters in trouble, and you can choose whether to help or not, “You have that option, if you’re compassionate… And those characters might even come back later to lend a hand and help even the odds.” 11. Up close and personal For anyone hoping to keep enemies at (more than) arm’s length, hurting enemies whilst staying well out of their reach in order to stay alive, Bloodborne might already be one step ahead of you. Miyazaki confirmed “close range combat is going to be the focus of the game”, but also hinted at some of the tricks you’ll have up your sleeve… Y por otra parte Early 2015 release - Action RPG - PS4 Exclusive. (Sony IP) - No easier difficulty. Targeting the same level of difficulty as Demon's Souls. - Game length will be around the same as Souls games. - Visually one of the most impressive current gen games. - Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out. - Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC. - Bloodborne does not star a static protagonist, can customize character and stats like previous souls games. - From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again. - The world and story is completely new, and the setting takes full advantage of the PS4's capabilities - City is called Yharnam, it's massive, looks like London back in the 19th century - game will take place during various times of day and weather. - "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U ) - City is very densely layered. 'More complex than Thief' - When asked, From Software says it's not pursuing the same open structure of Dark Souls II - The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?) - Q: Will zones only be filled with enemies? A: You will feel alone. - But the game has NPC's, can choose to save or ignore some that are in trouble. - Ragdolls are in - Cloth physics - Fog gates are in - Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards - Monsters bleed where you slice them. - Some areas are really dark, you'll need a torch to navigate. - There will be no map display in the game - No shields, focus on faster action. - Rolling, backstepping, locking on, parry and kicking are all in. - There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference. - Still tons of weapons and armor to collect - Weapons are divided by right and left hand so you cannot dual wield certain weapons. - Bladed weapon in right hand is referred to as a 'Sawcleaver' - Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities. - If you hit an enemy's torch they get set on fire. - You cannot play this the same way as Demon's Souls'. Have to be more aggressive. - He wants combat to not just focus on action but also the strategic element. - The combat in the game is designed to feel like a life or death struggle. - Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc). - The keywords for the game is "blood" and "beast". - Blood a key focus and is also used to regain your HP and gain various other benefits. - They said the Virus(bloodborned) has progressions. - You get blood sucking it from corpses or items. - Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate] - There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
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  6. Retrospectiva de Grim Fandango aprovechando el anuncio del remake para las de Sony.
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